Struct RaycastInput
The input to RayCastQueries consists of the Start and End positions of a line segment as well as a CollisionFilter to cull potential hits.
Implements
Inherited Members
Namespace: Unity.U2D.Entities.Physics
Assembly: solution.dll
Syntax
public struct RaycastInput : IQueryInput
Fields
Name | Description |
---|---|
Filter | The CollisionFilter is used to determine what objects the Ray is and isn't going to hit. |
Properties
Name | Description |
---|---|
Default | |
End | The End position of a Ray. |
Ignore | Optional control of a specific PhysicsBody to ignore. |
Ray | |
Start | The Start position of a Ray. |