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    Class PhysicsWorldSystem

    Inheritance
    object
    ComponentSystemBase
    SystemBase
    PhysicsWorldSystem
    Inherited Members
    SystemBase.CompleteDependency()
    SystemBase.Update()
    SystemBase.GetComponent<T>(Entity)
    SystemBase.SetComponent<T>(Entity, T)
    SystemBase.HasComponent<T>(Entity)
    SystemBase.GetComponentDataFromEntity<T>(bool)
    SystemBase.GetBuffer<T>(Entity)
    SystemBase.GetBufferFromEntity<T>(bool)
    SystemBase.OnCreateForCompiler()
    SystemBase.Dependency
    SystemBase.Entities
    SystemBase.Job
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.OnStopRunning()
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.GetComponentTypeHandle<T>(bool)
    ComponentSystemBase.GetDynamicComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetBufferTypeHandle<T>(bool)
    ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    ComponentSystemBase.GetEntityTypeHandle()
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.GetEntityQuery(params ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(params EntityQueryDesc[])
    ComponentSystemBase.GetArchetypeChunkComponentType<T>(bool)
    ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(ComponentType)
    ComponentSystemBase.GetArchetypeChunkBufferType<T>(bool)
    ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
    ComponentSystemBase.GetArchetypeChunkEntityType()
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.Time
    ComponentSystemBase.ExecutingSystemType
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.U2D.Entities.Physics
    Assembly: solution.dll
    Syntax
    [UpdateBefore(typeof(StepPhysicsWorldSystem))]
    public class PhysicsWorldSystem : SystemBase

    Fields

    Name Description
    PhysicsWorld

    Properties

    Name Description
    DynamicEntityGroup
    EntityToPhysicsBody
    FinalJobHandle
    StaticEntityGroup

    Methods

    Name Description
    GetPhysicsBody(Entity)
    GetPhysicsBodyIndex(Entity)
    OnCreate()
    OnDestroy()
    OnUpdate()
    ScheduleCallback(Phase, Callback, JobHandle)
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