Class PhysicsWorldSystem
Inherited Members
SystemBase.GetComponent<T>(Entity)
SystemBase.OnCreateForCompiler()
ComponentSystemBase.GetSingletonEntity<T>()
ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(ComponentType)
ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
ComponentSystemBase.GetArchetypeChunkEntityType()
Namespace: Unity.U2D.Entities.Physics
Assembly: solution.dll
Syntax
[UpdateBefore(typeof(StepPhysicsWorldSystem))]
public class PhysicsWorldSystem : SystemBase
Fields
Name | Description |
---|---|
PhysicsWorld |
Properties
Name | Description |
---|---|
DynamicEntityGroup | |
EntityToPhysicsBody | |
FinalJobHandle | |
StaticEntityGroup |
Methods
Name | Description |
---|---|
GetPhysicsBody(Entity) | |
GetPhysicsBodyIndex(Entity) | |
OnCreate() | |
OnDestroy() | |
OnUpdate() | |
ScheduleCallback(Phase, Callback, JobHandle) |