Class PhysicsMath Inheritance object PhysicsMath Inherited Members object.ToString() object.Equals(object) object.Equals(object, object) object.ReferenceEquals(object, object) object.GetHashCode() object.GetType() object.MemberwiseClone() Namespace: Unity.U2D.Entities.Physics Assembly: solution.dll Syntax public static class PhysicsMath Methods Name Description IndexOfMaxComponent(float2) IndexOfMinComponent(float2) NextMultipleOf16(int) NextMultipleOf16(ulong) QuaternionFromZRotation(float) ToPositiveQuaternion(quaternion) ZQuaternionFromQuaternion(quaternion) ZRotationFromQuaternion(quaternion) angle(float2x2) cross(float, float2) cross(float2, float) cross(float2, float2) inverse(PhysicsTransform) mul(float2x2, float2) mul(PhysicsTransform, float2) mul(PhysicsTransform, Aabb) mul(PhysicsTransform, PhysicsTransform) perp(float2)