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    Class PhysicsMath

    Inheritance
    object
    PhysicsMath
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.U2D.Entities.Physics
    Assembly: solution.dll
    Syntax
    public static class PhysicsMath

    Methods

    Name Description
    IndexOfMaxComponent(float2)
    IndexOfMinComponent(float2)
    NextMultipleOf16(int)
    NextMultipleOf16(ulong)
    QuaternionFromZRotation(float)
    ToPositiveQuaternion(quaternion)
    ZQuaternionFromQuaternion(quaternion)
    ZRotationFromQuaternion(quaternion)
    angle(float2x2)
    cross(float, float2)
    cross(float2, float)
    cross(float2, float2)
    inverse(PhysicsTransform)
    mul(float2x2, float2)
    mul(PhysicsTransform, float2)
    mul(PhysicsTransform, Aabb)
    mul(PhysicsTransform, PhysicsTransform)
    perp(float2)
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