Struct DynamicsWorld
Implements
Inherited Members
Namespace: Unity.U2D.Entities.Physics
Assembly: solution.dll
Syntax
public struct DynamicsWorld : IDisposable
Constructors
Name | Description |
---|---|
DynamicsWorld(int, int) |
Properties
Name | Description |
---|---|
BodyMotionCount | |
BodyMotionData | |
BodyMotionVelocity | |
JointCount | |
Joints |
Methods
Name | Description |
---|---|
Clone() | |
Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |