docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct DynamicsWorld

    Implements
    IDisposable
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.U2D.Entities.Physics
    Assembly: solution.dll
    Syntax
    public struct DynamicsWorld : IDisposable

    Constructors

    Name Description
    DynamicsWorld(int, int)

    Properties

    Name Description
    BodyMotionCount
    BodyMotionData
    BodyMotionVelocity
    JointCount
    Joints

    Methods

    Name Description
    Clone()
    Dispose()

    Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)