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    Struct ColliderKey

    Implements
    IEquatable<ColliderKey>
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.U2D.Entities.Physics
    Assembly: solution.dll
    Syntax
    public struct ColliderKey : IEquatable<ColliderKey>

    Fields

    Name Description
    Empty

    Properties

    Name Description
    Value

    Methods

    Name Description
    Equals(ColliderKey)

    Indicates whether the current object is equal to another object of the same type.

    PopSubKey(uint, out uint)
    PushSubKey(uint, uint)
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