Struct ColliderKey
Implements
Inherited Members
Namespace: Unity.U2D.Entities.Physics
Assembly: solution.dll
Syntax
public struct ColliderKey : IEquatable<ColliderKey>
  Fields
| Name | Description | 
|---|---|
| Empty | 
Properties
| Name | Description | 
|---|---|
| Value | 
Methods
| Name | Description | 
|---|---|
| Equals(ColliderKey) | Indicates whether the current object is equal to another object of the same type.  | 
      
| PopSubKey(uint, out uint) | |
| PushSubKey(uint, uint) |