Struct ColliderKey
Implements
Inherited Members
Namespace: Unity.U2D.Entities.Physics
Assembly: solution.dll
Syntax
public struct ColliderKey : IEquatable<ColliderKey>
Fields
Name | Description |
---|---|
Empty |
Properties
Name | Description |
---|---|
Value |
Methods
Name | Description |
---|---|
Equals(ColliderKey) | Indicates whether the current object is equal to another object of the same type. |
PopSubKey(uint, out uint) | |
PushSubKey(uint, uint) |