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    Struct PhysicsDebugDisplay

    Implements
    IComponentData
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.U2D.Entities.Physics
    Assembly: solution.dll
    Syntax
    public struct PhysicsDebugDisplay : IComponentData

    Fields

    Name Description
    ColliderAabbColor
    DrawBroadphase
    DrawColliderAabbs
    DrawDynamicColliders
    DrawStaticColliders
    DynamicBroadphaseColor
    DynamicColliderColor
    StaticBroadphaseColor
    StaticColliderColor
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