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    Struct PhysicsTransform

    Implements
    IEquatable<PhysicsTransform>
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.U2D.Entities.Physics
    Assembly: solution.dll
    Syntax
    public struct PhysicsTransform : IEquatable<PhysicsTransform>

    Constructors

    Name Description
    PhysicsTransform(RigidTransform)
    PhysicsTransform(float2)
    PhysicsTransform(float2, float)
    PhysicsTransform(float2, float2x2)
    PhysicsTransform(float3, quaternion)

    Fields

    Name Description
    Rotation
    Translation

    Properties

    Name Description
    Identity

    Methods

    Name Description
    Equals(PhysicsTransform)

    Indicates whether the current object is equal to another object of the same type.

    SetQuaternionRotation(quaternion)
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