Struct PhysicsTransform
Implements
Inherited Members
Namespace: Unity.U2D.Entities.Physics
Assembly: solution.dll
Syntax
public struct PhysicsTransform : IEquatable<PhysicsTransform>
  Constructors
| Name | Description | 
|---|---|
| PhysicsTransform(RigidTransform) | |
| PhysicsTransform(float2) | |
| PhysicsTransform(float2, float) | |
| PhysicsTransform(float2, float2x2) | |
| PhysicsTransform(float3, quaternion) | 
Fields
| Name | Description | 
|---|---|
| Rotation | |
| Translation | 
Properties
| Name | Description | 
|---|---|
| Identity | 
Methods
| Name | Description | 
|---|---|
| Equals(PhysicsTransform) | Indicates whether the current object is equal to another object of the same type.  | 
      
| SetQuaternionRotation(quaternion) |