Struct PhysicsTransform
Implements
Inherited Members
Namespace: Unity.U2D.Entities.Physics
Assembly: solution.dll
Syntax
public struct PhysicsTransform : IEquatable<PhysicsTransform>
Constructors
Name | Description |
---|---|
PhysicsTransform(RigidTransform) | |
PhysicsTransform(float2) | |
PhysicsTransform(float2, float) | |
PhysicsTransform(float2, float2x2) | |
PhysicsTransform(float3, quaternion) |
Fields
Name | Description |
---|---|
Rotation | |
Translation |
Properties
Name | Description |
---|---|
Identity |
Methods
Name | Description |
---|---|
Equals(PhysicsTransform) | Indicates whether the current object is equal to another object of the same type. |
SetQuaternionRotation(quaternion) |