Class EndFramePhysicsSystem
Inherited Members
SystemBase.GetComponent<T>(Entity)
SystemBase.OnCreateForCompiler()
ComponentSystemBase.GetSingletonEntity<T>()
ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(ComponentType)
ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
ComponentSystemBase.GetArchetypeChunkEntityType()
Namespace: Unity.U2D.Entities.Physics
Assembly: solution.dll
Syntax
[UpdateAfter(typeof(PhysicsWorldSystem))]
[UpdateAfter(typeof(StepPhysicsWorldSystem))]
[UpdateAfter(typeof(ExportPhysicsWorldSystem))]
public class EndFramePhysicsSystem : SystemBase
Fields
Name | Description |
---|---|
HandlesToWaitFor |
Properties
Name | Description |
---|---|
FinalJobHandle |
Methods
Name | Description |
---|---|
OnCreate() | |
OnDestroy() | |
OnUpdate() |