Class EndFramePhysicsSystem
Inherited Members
SystemBase.GetComponent<T>(Entity)
SystemBase.OnCreateForCompiler()
ComponentSystemBase.GetSingletonEntity<T>()
ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(ComponentType)
ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
ComponentSystemBase.GetArchetypeChunkEntityType()
Namespace: Unity.U2D.Entities.Physics
Assembly: solution.dll
Syntax
[UpdateAfter(typeof(PhysicsWorldSystem))]
[UpdateAfter(typeof(StepPhysicsWorldSystem))]
[UpdateAfter(typeof(ExportPhysicsWorldSystem))]
public class EndFramePhysicsSystem : SystemBase
Fields
| Name | Description |
|---|---|
| HandlesToWaitFor |
Properties
| Name | Description |
|---|---|
| FinalJobHandle |
Methods
| Name | Description |
|---|---|
| OnCreate() | |
| OnDestroy() | |
| OnUpdate() |