Class StepPhysicsWorldSystem
Inherited Members
      SystemBase.GetComponent<T>(Entity)
    
    
    
    
    
    
    
      SystemBase.OnCreateForCompiler()
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      ComponentSystemBase.GetSingletonEntity<T>()
    
    
    
    
    
    
      ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(ComponentType)
    
    
    
      ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
    
    
      ComponentSystemBase.GetArchetypeChunkEntityType()
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: Unity.U2D.Entities.Physics
Assembly: solution.dll
Syntax
[UpdateAfter(typeof(PhysicsWorldSystem))]
[UpdateBefore(typeof(ExportPhysicsWorldSystem))]
public class StepPhysicsWorldSystem : SystemBase
  Properties
| Name | Description | 
|---|---|
| FinalJobHandle | |
| FinalSimulationJobHandle | |
| Simulation | 
Methods
| Name | Description | 
|---|---|
| OnCreate() | |
| OnDestroy() | |
| OnUpdate() |