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    Struct Broadphase.Tree

    Implements
    IDisposable
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.U2D.Entities.Physics
    Assembly: solution.dll
    Syntax
    public struct Broadphase.Tree : IDisposable

    Constructors

    Name Description
    Tree(int)

    Fields

    Name Description
    BodyFilters
    NodeFilters
    Nodes

    Properties

    Name Description
    BodyCount
    BoundingVolumeHierarchy

    Methods

    Name Description
    Clone()
    Dispose()

    Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

    Reset(int)
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