Struct Broadphase.Tree
Implements
Inherited Members
Namespace: Unity.U2D.Entities.Physics
Assembly: solution.dll
Syntax
public struct Broadphase.Tree : IDisposable
Constructors
Name | Description |
---|---|
Tree(int) |
Fields
Name | Description |
---|---|
BodyFilters | |
NodeFilters | |
Nodes |
Properties
Name | Description |
---|---|
BodyCount | |
BoundingVolumeHierarchy |
Methods
Name | Description |
---|---|
Clone() | |
Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
Reset(int) |