Interface IQueryable Namespace: Unity.U2D.Entities.Physics Assembly: solution.dll Syntax public interface IQueryable Methods Name Description CalculateAabb() CalculateAabb(PhysicsTransform) CalculateDistance(ColliderDistanceInput) CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>) CalculateDistance(ColliderDistanceInput, out DistanceHit) CalculateDistance(PointDistanceInput) CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>) CalculateDistance(PointDistanceInput, out DistanceHit) CalculateDistance<T>(ColliderDistanceInput, ref T) CalculateDistance<T>(PointDistanceInput, ref T) CastCollider(ColliderCastInput) CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>) CastCollider(ColliderCastInput, out ColliderCastHit) CastCollider<T>(ColliderCastInput, ref T) CastRay(RaycastInput) CastRay(RaycastInput, ref NativeList<RaycastHit>) CastRay(RaycastInput, out RaycastHit) CastRay<T>(RaycastInput, ref T) OverlapCollider(OverlapColliderInput) OverlapCollider(OverlapColliderInput, ref NativeList<OverlapColliderHit>) OverlapCollider(OverlapColliderInput, out OverlapColliderHit) OverlapCollider<T>(OverlapColliderInput, ref T) OverlapPoint(OverlapPointInput) OverlapPoint(OverlapPointInput, ref NativeList<OverlapPointHit>) OverlapPoint(OverlapPointInput, out OverlapPointHit) OverlapPoint<T>(OverlapPointInput, ref T)