Struct PhysicsWorld
Assembly: solution.dll
Syntax
public struct PhysicsWorld : IQueryable, IDisposable
Constructors
Fields
Properties
Methods
Name |
Description |
CalculateAabb()
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CalculateAabb(PhysicsTransform)
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CalculateDistance(ColliderDistanceInput)
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CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>)
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CalculateDistance(ColliderDistanceInput, out DistanceHit)
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CalculateDistance(PointDistanceInput)
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CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>)
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CalculateDistance(PointDistanceInput, out DistanceHit)
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CalculateDistance<T>(ColliderDistanceInput, ref T)
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CalculateDistance<T>(PointDistanceInput, ref T)
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CastCollider(ColliderCastInput)
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CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>)
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CastCollider(ColliderCastInput, out ColliderCastHit)
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CastCollider<T>(ColliderCastInput, ref T)
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CastRay(RaycastInput)
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CastRay(RaycastInput, ref NativeList<RaycastHit>)
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CastRay(RaycastInput, out RaycastHit)
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CastRay<T>(RaycastInput, ref T)
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Clone()
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Dispose()
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Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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OverlapAabb(OverlapAabbInput, NativeList<int>)
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OverlapCollider(OverlapColliderInput)
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OverlapCollider(OverlapColliderInput, ref NativeList<OverlapColliderHit>)
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OverlapCollider(OverlapColliderInput, out OverlapColliderHit)
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OverlapCollider<T>(OverlapColliderInput, ref T)
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OverlapPoint(OverlapPointInput)
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OverlapPoint(OverlapPointInput, ref NativeList<OverlapPointHit>)
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OverlapPoint(OverlapPointInput, out OverlapPointHit)
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OverlapPoint<T>(OverlapPointInput, ref T)
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Reset(int, int, int)
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