Struct PhysicsCompoundCollider
  
  
  
  
  
  Assembly: solution.dll
  Syntax
  
    public struct PhysicsCompoundCollider : IQueryable
   
  Properties
  
  Methods
  
    
      
        | Name | 
        Description | 
      
    
    
      
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          CalculateAabb()
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          CalculateAabb(PhysicsTransform)
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          CalculateDistance(ColliderDistanceInput)
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          CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>)
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          CalculateDistance(ColliderDistanceInput, out DistanceHit)
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          CalculateDistance(PointDistanceInput)
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          CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>)
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          CalculateDistance(PointDistanceInput, out DistanceHit)
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          CalculateDistance<T>(ColliderDistanceInput, ref T)
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          CalculateDistance<T>(PointDistanceInput, ref T)
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          CastCollider(ColliderCastInput)
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          CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>)
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          CastCollider(ColliderCastInput, out ColliderCastHit)
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          CastCollider<T>(ColliderCastInput, ref T)
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          CastRay(RaycastInput)
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          CastRay(RaycastInput, ref NativeList<RaycastHit>)
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          CastRay(RaycastInput, out RaycastHit)
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          CastRay<T>(RaycastInput, ref T)
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          Create(NativeArray<ColliderBlobInstance>, uint)
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          GetChild(ref ColliderKey, out ChildCollider)
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          GetLeaf(ColliderKey, out ChildCollider)
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          GetLeaves<T>(ref T)
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          OverlapCollider(OverlapColliderInput)
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          OverlapCollider(OverlapColliderInput, ref NativeList<OverlapColliderHit>)
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          OverlapCollider(OverlapColliderInput, out OverlapColliderHit)
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          OverlapCollider<T>(OverlapColliderInput, ref T)
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          OverlapPoint(OverlapPointInput)
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          OverlapPoint(OverlapPointInput, ref NativeList<OverlapPointHit>)
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          OverlapPoint(OverlapPointInput, out OverlapPointHit)
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          OverlapPoint<T>(OverlapPointInput, ref T)
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