Script interface for light components.
Use this to control all aspects of Unity's lights. The properties are an exact match for the values shown in the Inspector.
Usually lights are just created in the editor but sometimes you want to create a light from a script:
function Start () {
// Make a game object
var lightGameObject : GameObject = new GameObject("The Light");
// Add the light component
lightGameObject.AddComponent(Light);
// Set color and position
lightGameObject.light.color = Color.blue;
// Set the position (or any transform property) after
// adding the light component.
lightGameObject.transform.position = Vector3(0, 5, 0);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
GameObject lightGameObject = new GameObject("The Light");
lightGameObject.AddComponent<Light>();
lightGameObject.light.color = Color.blue;
lightGameObject.transform.position = new Vector3(0, 5, 0);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
lightGameObject as GameObject = GameObject('The Light')
lightGameObject.AddComponent[of Light]()
lightGameObject.light.color = Color.blue
lightGameObject.transform.position = Vector3(0, 5, 0)
type |
The type of the light. |
color |
The color of the light. |
intensity |
The Intensity of a light is multiplied with the Light color. |
shadows |
How this light casts shadows? |
shadowStrength |
Strength of light's shadows |
shadowBias |
Shadow mapping bias |
shadowSoftness |
Softness of directional light's soft shadows |
shadowSoftnessFade |
Fadeout speed of directional light's soft shadows |
range |
The range of the light. |
spotAngle |
The angle of the light's spotlight cone in degrees. |
cookie |
The cookie texture projected by the light. |
flare |
The flare asset to use for this light. |
renderMode |
How to render the light. |
cullingMask |
This is used to lights parts of the scene selectively. |
areaSize |
The size of the area light. Editor only. |
enabled |
Enabled Behaviours are Updated, disabled Behaviours are not. |
transform |
The Transform attached to this GameObject (null if there is none attached). |
rigidbody |
The Rigidbody attached to this GameObject (null if there is none attached). |
camera |
The Camera attached to this GameObject (null if there is none attached). |
light |
The Light attached to this GameObject (null if there is none attached). |
animation |
The Animation attached to this GameObject (null if there is none attached). |
constantForce |
The ConstantForce attached to this GameObject (null if there is none attached). |
renderer |
The Renderer attached to this GameObject (null if there is none attached). |
audio |
The AudioSource attached to this GameObject (null if there is none attached). |
guiText |
The GUIText attached to this GameObject (null if there is none attached). |
networkView |
The NetworkView attached to this GameObject (Read Only). (null if there is none attached) |
guiTexture |
The GUITexture attached to this GameObject (Read Only). (null if there is none attached) |
collider |
The Collider attached to this GameObject (null if there is none attached). |
hingeJoint |
The HingeJoint attached to this GameObject (null if there is none attached). |
particleEmitter |
The ParticleEmitter attached to this GameObject (null if there is none attached). |
particleSystem |
The ParticleSystem attached to this GameObject (null if there is none attached). |
gameObject |
The game object this component is attached to. A component is always attached to a game object. |
tag |
The tag of this game object. |
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetComponent |
Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentsInChildren |
Returns all components of Type type in the GameObject or any of its children. |
GetComponents |
Returns all components of Type type in the GameObject. |
CompareTag |
Is this game object tagged tag? |
SendMessageUpwards |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour |
SendMessage |
Calls the method named methodName on every MonoBehaviour in this game object. |
BroadcastMessage |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
operator bool |
Does the object exist? |
Instantiate |
Clones the object original and returns the clone. |
Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same |
operator != |
Compares if two objects refer to a different object |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |