Script interface for font assets.
You can use this class to dynamically switch fonts on GUI texts or Text Meshes.
See Also: GUIText and TextMesh.
material |
The material used for the font display. |
characterInfo |
Access an array of all characters contained in the font texture. |
textureRebuildCallback |
A delegate which gets called when the font texture is rebuilt (dynamic fonts only). |
HasCharacter |
Does this font have a specific character? |
RequestCharactersInTexture |
Request characters to be added to the font texture (dynamic fonts only). |
GetCharacterInfo |
Get rendering info for a specific character |
FontTextureRebuildCallback |
Callback delegate for use with textureRebuildCallback. |
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
operator bool |
Does the object exist? |
Instantiate |
Clones the object original and returns the clone. |
Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same |
operator != |
Compares if two objects refer to a different object |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |