Font Inherits from Object

Script interface for font assets.

You can use this class to dynamically switch fonts on GUI texts or Text Meshes.

See Also: GUIText and TextMesh.

Variables
material

The material used for the font display.

characterInfo

Access an array of all characters contained in the font texture.

textureRebuildCallback

A delegate which gets called when the font texture is rebuilt (dynamic fonts only).

Functions
HasCharacter

Does this font have a specific character?

RequestCharactersInTexture

Request characters to be added to the font texture (dynamic fonts only).

GetCharacterInfo

Get rendering info for a specific character

Delegates
FontTextureRebuildCallback

Callback delegate for use with textureRebuildCallback.

Inherited members
Inherited Variables
name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

ToString

Returns the name of the game object.

Inherited Class Functions
operator bool

Does the object exist?

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same

operator !=

Compares if two objects refer to a different object

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.