Suspends the coroutine execution for the given amount of seconds.
WaitForSeconds can only be used with a yield statement in coroutines.
// Prints 0
print (Time.time);
// Waits 5 seconds
yield WaitForSeconds (5);
// Prints 5.0
print (Time.time);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
IEnumerator Example() {
print(Time.time);
yield return new WaitForSeconds(5);
print(Time.time);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example() as IEnumerator:
print(Time.time)
yield WaitForSeconds(5)
print(Time.time)
WaitForSeconds |
Creates a yield instruction to wait for a given number of seconds |