QualitySettings Inherits from Object

Script interface for Quality Settings.

There can be an arbitrary number of quality settings. The details of each are set up in the project's Quality Settings. At run time, the current quality level can be changed using this class.

Class Variables
names

The indexed list of available Quality Settings

pixelLightCount

The maximum number of pixel lights that should affect any object.

shadowProjection

Directional light shadow projection.

shadowCascades

Number of cascades to use for directional light shadows.

shadowDistance

Shadow drawing distance.

masterTextureLimit

A texture size limit applied to all textures.

anisotropicFiltering

Global anisotropic filtering mode.

lodBias

Global multiplier for the LOD's switching distance.

maximumLODLevel

A maximum LOD level. All LOD groups

particleRaycastBudget

Budget for how many ray casts can be performed per frame for approximate collision testing.

softVegetation

Use a two-pass shader for the vegetation in the terrain engine.

maxQueuedFrames

Maximum number of frames queued up by graphics driver.

vSyncCount

The VSync Count.

antiAliasing

Set The AA Filtering option.

desiredColorSpace

Desired color space

activeColorSpace

Active color space

blendWeights

Blend weights.

Class Functions
GetQualityLevel

Returns the current graphics quality level.

SetQualityLevel

Sets a new graphics quality level.

IncreaseLevel

Increase the current quality level.

DecreaseLevel

Decrease the current quality level.

Inherited members
Inherited Variables
name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

ToString

Returns the name of the game object.

Inherited Class Functions
operator bool

Does the object exist?

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same

operator !=

Compares if two objects refer to a different object

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.