Raw interface to Unity's drawing functions.
This is the high-level shortcut into the optimized mesh drawing functionality of Unity.
activeColorBuffer |
Currently active color buffer (Read Only). |
activeDepthBuffer |
Currently active depth buffer (Read Only). |
DrawMesh |
Draw a mesh. |
DrawMeshNow |
Draw a mesh immediately. |
DrawProcedural |
Draws a fully procedural geometry on the GPU. |
DrawProceduralIndirect |
Draws a fully procedural geometry on the GPU. |
DrawTexture |
Draw a texture in screen coordinates. |
Blit |
Copies source texture into destination render texture. |
BlitMultiTap |
Copies source texture into destination, for multi-tap shader. |
SetRenderTarget |
Sets current render target. |
SetRandomWriteTarget |
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ClearRandomWriteTargets |
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