Raw interface to Unity's drawing functions.
This is the high-level shortcut into the optimized mesh drawing functionality of Unity.
| activeColorBuffer |
Currently active color buffer (Read Only). |
| activeDepthBuffer |
Currently active depth buffer (Read Only). |
| DrawMesh |
Draw a mesh. |
| DrawMeshNow |
Draw a mesh immediately. |
| DrawProcedural |
Draws a fully procedural geometry on the GPU. |
| DrawProceduralIndirect |
Draws a fully procedural geometry on the GPU. |
| DrawTexture |
Draw a texture in screen coordinates. |
| Blit |
Copies source texture into destination render texture. |
| BlitMultiTap |
Copies source texture into destination, for multi-tap shader. |
| SetRenderTarget |
Sets current render target. |
| SetRandomWriteTarget |
|
| ClearRandomWriteTargets |
|