The Render Settings contain values for a range of visual elements in your scene, like fog and ambient light.
See Also: Render Settings manager
| fog |
Is fog enabled? |
| fogMode |
Fog mode to use. |
| fogColor |
The color of the fog. |
| fogDensity |
The density of the exponential fog. |
| fogStartDistance |
The starting distance of linear fog. |
| fogEndDistance |
The ending distance of linear fog. |
| ambientLight |
Color of the scene's ambient light. |
| haloStrength |
Size of the Light halos. |
| flareStrength |
The intensity of all flares in the scene. |
| skybox |
The global skybox to use. |
| name |
The name of the object. |
| hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
| GetInstanceID |
Returns the instance id of the object. |
| ToString |
Returns the name of the game object. |
| operator bool |
Does the object exist? |
| Instantiate |
Clones the object original and returns the clone. |
| Destroy |
Removes a gameobject, component or asset. |
| DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
| FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
| FindObjectOfType |
Returns the first active loaded object of Type type. |
| operator == |
Compares if two objects refer to the same |
| operator != |
Compares if two objects refer to a different object |
| DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |