How to render the light.
This can be LightRenderMode.Auto, LightRenderMode.ForceVertex or LightRenderMode.ForcePixel.
Pixel lights render slower but look better, especially on not very highly tesselated geometry. Some effects (e.g. bumpmapping) are only displayed for pixel lights. See Also: Light component
// Make the light only render with vertex lighting
light.renderMode = LightRenderMode.ForceVertex;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
light.renderMode = LightRenderMode.ForceVertex;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
light.renderMode = LightRenderMode.ForceVertex