Simple access to web pages.
This is a small utility module for retrieving the contents of URLs.
You start a download in the background by calling WWW(url) which returns a new WWW object.
You can inspect the isDone property to see if the download has completed or yield the download object to automatically wait until it is (without blocking the rest of the game).
Use it if you want to get some data from a web server for integration with a game such as highscore lists or calling home for some reason. There is also functionality to create textures from images downloaded from the web and to stream & load new web player data files.
The WWW class can be used to send both GET and POST requests to the server. The WWW class will use GET by default and POST if you supply a postData parameter.
See Also: WWWForm for a way to build valid form data for the postData parameter.
Note: http://, https:// and file:// protocols are supported on iPhone. ftp:// protocol support is limited to anonymous downloads only. Other protocols are not supported.
Note: The security sandbox present in web-player builds prevents you from accessing content not hosted the server where the webplayer is hosted.
// Get the latest webcam shot from outside "Friday's" in Times Square
var url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg";
function Start () {
// Start a download of the given URL
var www : WWW = new WWW (url);
// Wait for download to complete
yield www;
// assign texture
renderer.material.mainTexture = www.texture;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public string url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg";
IEnumerator Start() {
WWW www = new WWW(url);
yield return www;
renderer.material.mainTexture = www.texture;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public url as string = 'http://images.earthcam.com/ec_metros/ourcams/fridays.jpg'
def Start() as IEnumerator:
www as WWW = WWW(url)
yield www
renderer.material.mainTexture = www.texture
text |
Returns the contents of the fetched web page as a string (Read Only). |
bytes |
Returns the contents of the fetched web page as a byte array (Read Only). |
error |
Returns an error message if there was an error during the download (Read Only). |
texture |
Returns a Texture2D generated from the downloaded data (Read Only). |
textureNonReadable |
Returns a non-readable Texture2D generated from the downloaded data (Read Only). |
movie |
Returns a MovieTexture generated from the downloaded data (Read Only). |
isDone |
Is the download already finished? (Read Only) |
progress |
How far has the download progressed (Read Only). |
uploadProgress |
How far has the upload progressed (Read Only). |
url |
The URL of this WWW request (Read Only). |
assetBundle |
Streams an AssetBundle that can contain any kind of asset from the project folder. |
threadPriority |
Priority of AssetBundle decompression thread. |
WWW |
Creates a WWW request with the given URL. |
GetAudioClip |
Returns an AudioClip generated from the downloaded data (Read Only). |
LoadImageIntoTexture |
Replaces the contents of an existing Texture2D with an image from the downloaded data. |
LoadUnityWeb |
Loads the new web player data file. |
EscapeURL |
Encodes string into an URL-friendly format. |
UnEscapeURL |
Decodes string from an URL-friendly format. |
LoadFromCacheOrDownload |
Loads an AssetBundle with the specified version number from the cache. If the AssetBundle is not currently cached, it will automatically be downloaded and stored in the cache for future retrieval from local storage. |