Script interface for particle systems (Shuriken).
See Also: ParticleSystem.Particle
startDelay |
Start delay in seconds. |
isPlaying |
Is the particle system playing right now ? |
isStopped |
Is the particle system stopped right now ? |
isPaused |
Is the particle system paused right now ? |
loop |
Is the particle system looping? |
playOnAwake |
If set to true, the particle system will automatically start playing on startup. |
time |
Playback position in seconds. |
duration |
The duration of the particle system in seconds (Read Only) |
playbackSpeed |
The playback speed of the particle system. 1 is normal playback speed. |
particleCount |
The current number of particles (Read Only). |
enableEmission |
When set to false, the particle system will not emit particles |
emissionRate |
The rate of emission |
startSpeed |
The initial speed of particles when emitted. When using curves, this values acts as a scale on the curve. |
startSize |
The initial size of particles when emitted. When using curves, this values acts as a scale on the curve. |
startColor |
The initial color of particles when emitted. |
startRotation |
The initial rotation of particles when emitted. When using curves, this values acts as a scale on the curve. |
startLifetime |
The total lifetime in seconds that particles will have when emitted. When using curves, this values acts as a scale on the curve. This value is set in the particle when it is create by the particle system. |
gravityModifier |
Scale being applied to the gravity defined by Physics.gravity. |
randomSeed |
Random seed used for the particle system emission. If set to 0, it will be assigned a random value on awake. |
SetParticles |
Set the particles of this particle system. size is the number of particles that is set. |
GetParticles |
Get the particles of this particle system. Returns the number of particles written to the input particle array. |
Simulate |
Fastforwards the particle system by simulating particles over given period of time, then pauses it. |
Play |
Plays the particle system. |
Stop |
Stops playing the particle system. |
Pause |
Pauses playing the particle system. |
Clear |
Remove all particles in the particle system |
IsAlive |
Is the particle system done emitting particles and are all particles dead? |
Emit |
Emit count particles immediately. |
transform |
The Transform attached to this GameObject (null if there is none attached). |
rigidbody |
The Rigidbody attached to this GameObject (null if there is none attached). |
camera |
The Camera attached to this GameObject (null if there is none attached). |
light |
The Light attached to this GameObject (null if there is none attached). |
animation |
The Animation attached to this GameObject (null if there is none attached). |
constantForce |
The ConstantForce attached to this GameObject (null if there is none attached). |
renderer |
The Renderer attached to this GameObject (null if there is none attached). |
audio |
The AudioSource attached to this GameObject (null if there is none attached). |
guiText |
The GUIText attached to this GameObject (null if there is none attached). |
networkView |
The NetworkView attached to this GameObject (Read Only). (null if there is none attached) |
guiTexture |
The GUITexture attached to this GameObject (Read Only). (null if there is none attached) |
collider |
The Collider attached to this GameObject (null if there is none attached). |
hingeJoint |
The HingeJoint attached to this GameObject (null if there is none attached). |
particleEmitter |
The ParticleEmitter attached to this GameObject (null if there is none attached). |
particleSystem |
The ParticleSystem attached to this GameObject (null if there is none attached). |
gameObject |
The game object this component is attached to. A component is always attached to a game object. |
tag |
The tag of this game object. |
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetComponent |
Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentsInChildren |
Returns all components of Type type in the GameObject or any of its children. |
GetComponents |
Returns all components of Type type in the GameObject. |
CompareTag |
Is this game object tagged tag? |
SendMessageUpwards |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour |
SendMessage |
Calls the method named methodName on every MonoBehaviour in this game object. |
BroadcastMessage |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
operator bool |
Does the object exist? |
Instantiate |
Clones the object original and returns the clone. |
Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same |
operator != |
Compares if two objects refer to a different object |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |