The cookie texture projected by the light.
If the cookie is a cube map, the light will become a Point light. Note that cookies are only displayed for pixel lights. See Also: Light component
// Expose a reference to a texture in the inspector
var newCookie : Texture2D;
// Assign the cookie
light.cookie = newCookie;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Texture2D newCookie;
void Example() {
light.cookie = newCookie;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public newCookie as Texture2D
def Example():
light.cookie = newCookie