Movie Textures (Pro only) are textures onto which movies are played back.
They can be used for cutscene movie sequences, or to render movies into the scene itself.
audioClip |
Returns the AudioClip belonging to the MovieTexture. |
loop |
Set this to true to make the movie loop. |
isPlaying |
Returns whether the movie is playing or not |
isReadyToPlay |
If the movie is downloading from a web site, this returns if enough data has been downloaded so playback should be able to start without interruptions. |
duration |
The time, in seconds, that the movie takes to play back completely. |
Play |
Starts playing the movie. |
Stop |
Stops playing the movie, and rewinds it to the beginning |
Pause |
Pauses playing the movie. |
width |
Width of the texture in pixels (Read Only) |
height |
Height of the texture in pixels (Read Only) |
filterMode |
Filtering mode of the texture. |
anisoLevel |
Anisotropic filtering level of the texture. |
wrapMode |
Wrap mode (Repeat or Clamp) of the texture. |
mipMapBias |
Mip map bias of the texture. |
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetNativeTexturePtr |
Retrieve native ('hardware') pointer to a texture. |
GetNativeTextureID |
Retrieve native ('hardware') handle to a texture. |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
SetGlobalAnisotropicFilteringLimits |
Sets Anisotropic limits. |
operator bool |
Does the object exist? |
Instantiate |
Clones the object original and returns the clone. |
Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same |
operator != |
Compares if two objects refer to a different object |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |