The InteractiveCloth component is used to simulate objects with cloth physics.
This is used together with the ClothRenderer component to visualize cloth objects in the scene.
mesh |
The mesh used as base for the cloth object. |
friction |
The friction of the cloth. |
density |
The density of the cloth. |
pressure |
The pressure inside the cloth. |
collisionResponse |
How much force will be applied to colliding rigidbodies? |
tearFactor |
How far cloth vertices need to be stretched, before the cloth will tear. |
attachmentTearFactor |
How far attached rigid bodies need to be stretched, before they will tear off. |
attachmentResponse |
How much force will be applied to attached rigidbodies? |
isTeared |
Did the cloth tear? (Read Only) |
AddForceAtPosition |
Adds force force to all vertices of the cloth mesh which are with radius distance of position. |
AttachToCollider |
Attaches a collider to the cloth object. |
DetachFromCollider |
Detaches a collider from the cloth object. |
bendingStiffness |
Bending stiffness of the cloth. |
stretchingStiffness |
Stretching stiffness of the cloth. |
damping |
Damp cloth motion. |
thickness |
The thickness of the cloth surface. |
externalAcceleration |
A constant, external acceleration applied to the cloth. |
randomAcceleration |
A random, external acceleration applied to the cloth. |
useGravity |
Should gravity affect the cloth simulation? |
selfCollision |
Will the cloth collide with itself? |
enabled |
Is this cloth enabled? |
vertices |
The current vertex positions of the cloth object. |
normals |
The current normals of the cloth object. |
transform |
The Transform attached to this GameObject (null if there is none attached). |
rigidbody |
The Rigidbody attached to this GameObject (null if there is none attached). |
camera |
The Camera attached to this GameObject (null if there is none attached). |
light |
The Light attached to this GameObject (null if there is none attached). |
animation |
The Animation attached to this GameObject (null if there is none attached). |
constantForce |
The ConstantForce attached to this GameObject (null if there is none attached). |
renderer |
The Renderer attached to this GameObject (null if there is none attached). |
audio |
The AudioSource attached to this GameObject (null if there is none attached). |
guiText |
The GUIText attached to this GameObject (null if there is none attached). |
networkView |
The NetworkView attached to this GameObject (Read Only). (null if there is none attached) |
guiTexture |
The GUITexture attached to this GameObject (Read Only). (null if there is none attached) |
collider |
The Collider attached to this GameObject (null if there is none attached). |
hingeJoint |
The HingeJoint attached to this GameObject (null if there is none attached). |
particleEmitter |
The ParticleEmitter attached to this GameObject (null if there is none attached). |
particleSystem |
The ParticleSystem attached to this GameObject (null if there is none attached). |
gameObject |
The game object this component is attached to. A component is always attached to a game object. |
tag |
The tag of this game object. |
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetComponent |
Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentsInChildren |
Returns all components of Type type in the GameObject or any of its children. |
GetComponents |
Returns all components of Type type in the GameObject. |
CompareTag |
Is this game object tagged tag? |
SendMessageUpwards |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour |
SendMessage |
Calls the method named methodName on every MonoBehaviour in this game object. |
BroadcastMessage |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
operator bool |
Does the object exist? |
Instantiate |
Clones the object original and returns the clone. |
Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same |
operator != |
Compares if two objects refer to a different object |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |