A 2D Rectangle defined by x, y position and width, height
The Rect structure is mainly used for 2D operations; The UnityGUI system uses it extensively, as well as positioning cameras on-screen.
See Also: GUI Scripting Guide, Camera.rect, Camera.pixelRect.
x |
Left coordinate of the rectangle. |
y |
Top coordinate of the rectangle. |
center |
Center coordinate of the rectangle. |
width |
Width of the rectangle. |
height |
Height of the rectangle. |
xMin |
Left coordinate of the rectangle. |
yMin |
Top coordinate of the rectangle. |
xMax |
Right coordinate of the rectangle. |
yMax |
Bottom coordinate of the rectangle. |
Rect |
Creates a new rectangle. |
Set |
Set components of an existing Rect. |
ToString |
Returns a nicely formatted string for this Rect. |
Contains |
Returns true if the x and y components of point is a point inside this rectangle. |
MinMaxRect |
Creates a rectangle from min/max coordinate values. |
operator != |
Returns true if the rectangles are different. |
operator == |
Returns true if the rectangles are the same. |