Component.light

var light : Light

Description

The Light attached to this GameObject (null if there is none attached).

JavaScript
light.range = 10;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
light.range = 10;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
light.range = 10