Representation of RGBA colors.
This structure is used throughout Unity to pass colors around. Each color component is a floating point value with a range from 0 to 1.
Components (r,g,b) define a color in RGB color space. Alpha component (a) defines transparency - alpha of one is completely opaque, alpha of zero is completely transparent.
r |
Red component of the color. |
g |
Green component of the color. |
b |
Blue component of the color. |
a |
Alpha component of the color. |
grayscale |
The grayscale value of the color (Read Only) |
this [int index] |
Access the r, g, b,a components using [0], [1], [2], [3] respectively. |
Color |
Constructs a new Color with given r,g,b,a components. |
ToString |
Returns a nicely formatted string of this color. |
red |
Solid red. RGBA is (1, 0, 0, 1). |
green |
Solid green. RGBA is (0, 1, 0, 1). |
blue |
Solid blue. RGBA is (0, 0, 1, 1). |
white |
Solid white. RGBA is (1, 1, 1, 1). |
black |
Solid black. RGBA is (0, 0, 0, 1). |
yellow |
Yellow. RGBA is (1, 0.92, 0.016, 1), but the color is nice to look at! |
cyan |
Cyan. RGBA is (0, 1, 1, 1). |
magenta |
Magenta. RGBA is (1, 0, 1, 1). |
gray |
Gray. RGBA is (0.5, 0.5, 0.5, 1). |
grey |
English spelling for gray. RGBA is the same (0.5, 0.5, 0.5, 1). |
clear |
Completely transparent. RGBA is (0, 0, 0, 0). |
operator + |
Adds two colors together. Each component is added separately. |
operator - |
Subtracts color b from color a. Each component is subtracted separately. |
operator * |
Multiplies two colors together. Each component is multiplied separately. |
operator / |
Divides color a by the float b. Each color component is scaled separately. |
Lerp |
Interpolates between colors a and b by t. |
operator Vector4 |
A version of the color that has had the inverse gamma curve applied |
operator Color |
Colors can be implicitly converted to and from Vector4. |