LightmapSettings

Stores lightmaps of the scene.

A scene can have several lightmaps stored in it, and Renderer components can use those lightmaps. This makes it possible to use the same material on multiple objects, while each object can refer to a different lightmap or different portion of the same lightmap.

See Also: LightmapData class, Renderer.lightmapIndex property.

Class Variables
lightmaps

Lightmap array.

lightmapsMode

Single, Dual or Directional lightmaps rendering mode.

bakedColorSpace

Color space of the lightmap

lightProbes

Holds all data needed by the light probes.