A flare asset. Read more about flares in the components reference.
The flare class has no properties. It needs to be setup up in the inspector. You can reference flares and assign them to a Light at runtime.
// Expose a reference to a flare in the inspector
var newFlare : Flare;
// Assign the flare
light.flare = newFlare;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Flare newFlare;
void Example() {
light.flare = newFlare;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public newFlare as Flare
def Example():
light.flare = newFlare
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
operator bool |
Does the object exist? |
Instantiate |
Clones the object original and returns the clone. |
Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same |
operator != |
Compares if two objects refer to a different object |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |