Texture3D Inherits from Texture
Variables
depth

format

Constructors
Texture3D

Functions
GetPixels

SetPixels

Apply

Inherited members
Inherited Variables
width

Width of the texture in pixels (Read Only)

height

Height of the texture in pixels (Read Only)

filterMode

Filtering mode of the texture.

anisoLevel

Anisotropic filtering level of the texture.

wrapMode

Wrap mode (Repeat or Clamp) of the texture.

mipMapBias

Mip map bias of the texture.

name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

Inherited Functions
GetNativeTexturePtr

Retrieve native ('hardware') pointer to a texture.

GetNativeTextureID

Retrieve native ('hardware') handle to a texture.

GetInstanceID

Returns the instance id of the object.

ToString

Returns the name of the game object.

Inherited Class Functions
SetGlobalAnisotropicFilteringLimits

Sets Anisotropic limits.

operator bool

Does the object exist?

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same

operator !=

Compares if two objects refer to a different object

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.