HostData

This is the data structure for holding individual host information.

The host list retreived from a master server uses this class to represent individual hosts.

Variables
useNat

Does this server require NAT punchthrough?

gameType

The type of the game (like "MyUniqueGameType")

gameName

The name of the game (like John Doe's Game)

connectedPlayers

Currently connected players

playerLimit

Maximum players limit

ip

Server IP address

port

Server port

passwordProtected

Does the server require a password?

comment

A miscellaneous comment (can hold data)

guid

The GUID of the host, needed when connecting with NAT punchthrough.