This version of Unity is unsupported.
Method group is Obsolete

Texture2D.Resize

Obsolete Texture2D.Resize(int, int, TextureFormat, bool) has been deprecated because it actually reinitializes the texture. Use Texture2D.Reinitialize(int, int, TextureFormat, bool) instead.
Upgrade to Boolean)

Declaration

public bool Resize(int width, int height, TextureFormat format, bool hasMipMap);

Description

Resizes the texture.

Changes size of texture to width by height, format to textureFormat and optionally creates mipmaps. After resizing, texture pixels will be undefined. This function is very similar to the texture constructor, except it works on existing texture object.

Call Apply to actually upload the changed pixels to the graphics card.

Texture.isReadable must be true.


Obsolete Texture2D.Resize(int, int) has been deprecated because it actually reinitializes the texture. Use Texture2D.Reinitialize(int, int) instead.
Upgrade to Reinitialize

Declaration

public bool Resize(int width, int height);

Description

Resizes the texture.

Changes size of texture to width by height. After resizing, texture pixels will be undefined. This function is very similar to texture constructor, except it works on existing texture object.

Call Apply to actually upload the changed pixels to the graphics card.

The texture has to have Is Readable flag set in the import settings.