class in UnityEngine.UIElements
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Inherits from:ScriptableObject
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Implemented in:UnityEngine.UIElementsModule
Defines a Panel Settings asset that instantiates a panel at runtime. The panel makes it possible for Unity to display UXML-file based UI in the Game view.
clearColor | Determines whether the color buffer is cleared before the panel is rendered. |
clearDepthStencil | Determines whether the depth/stencil buffer is cleared before the panel is rendered. |
colorClearValue | The color used to clear the color buffer. |
depthClearValue | The depth used to clear the depth/stencil buffer. |
dynamicAtlasSettings | Settings of the dynamic atlas. |
fallbackDpi | The DPI value that Unity uses when it cannot determine the screen DPI. |
match | Determines whether Unity uses width, height, or a mix of the two as a reference when it scales the panel area. |
referenceDpi | The DPI that the UI is designed for. |
referenceResolution | The resolution the UI is designed for. |
scale | A uniform scaling factor that Unity applies to elements in the panel before the panel transform. |
scaleMode | Determines how elements in the panel scale when the screen size changes. |
screenMatchMode | Specifies how to scale the panel area when the aspect ratio of the current resolution does not match the reference resolution. |
sortingOrder | When the Scene uses more than one panel, this value determines where this panel appears in the sorting order relative to other panels. |
targetDisplay | When the Scene uses more than one panel, this value determines where this panel appears in the sorting order relative to other panels. |
targetTexture | Specifies a Render Texture to render the panel's UI on. |
textSettings | Specifies a PanelTextSettings that will be used by every UI Document attached to the panel. |
themeStyleSheet | Specifies a style sheet that Unity applies to every UI Document attached to the panel. |
SetScreenToPanelSpaceFunction | Sets the function that handles the transformation from screen space to panel space. For overlay panels, this function returns the input value. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
Awake | This function is called when the ScriptableObject script is started. |
OnDestroy | This function is called when the scriptable object will be destroyed. |
OnDisable | This function is called when the scriptable object goes out of scope. |
OnEnable | This function is called when the object is loaded. |
OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
Reset | Reset to default values. |