Version: 2022.1
LanguageEnglish
  • C#

BatchFilterSettings

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Represents settings that Unity applies to draw commands in this draw range.

For more information, see BatchRendererGroup.

Properties

allDepthSortedIndicates whether all draw commands in the current draw range have the BatchDrawCommandFlags.HasSortingPosition flag set.
layerThe layer to use for draw commands in this draw range.
motionModeSpecifies how to generate motion vectors in this draw range.
receiveShadowsndicates whether instances from draw commands in this draw range should receive shadows.
renderingLayerMaskThe rendering layer mask to use for draw commands in this draw range.
shadowCastingModeSpecifies how instances from the draw commands in this draw range cast shadows.
staticShadowCasterIndicates whether instances from the draw commands in this draw range render into cached shadow maps.