Version: 2022.1
LanguageEnglish
  • C#

SpriteBone

struct in UnityEngine.U2D

/

Implemented in:UnityEngine.CoreModule

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Description

Stores a set of information that describes the bind pose of this Sprite.

This struct describes the hierarchy and other spatial relationships between the bones of this Sprite.

Properties

colorShows the color set for the bone in the Editor.
guidThe Unique GUID of this bone.
lengthThe length of the bone. This is important for the leaf bones to describe their length without needing another bone as the terminal bone.
nameThe name of the bone. This is useful when recreating bone hierarchy at editor or runtime. You can also use this as a way of resolving the bone path when a Sprite is bound to a more complex or richer hierarchy.
parentIdThe ID of the parent of this bone.
positionThe position in local space of this bone.
rotationThe rotation of this bone in local space.