Version: 2022.1
LanguageEnglish
  • C#

RendererList

struct in UnityEngine.Rendering.RendererUtils

/

Implemented in:UnityEngine.CoreModule

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Description

Represents a subset of visible GameObjects.

To create a RendererList, use the ScriptableRenderContext.CreateRendererList method. To specify the set of GameObjects to include in the RendererList, you use the RendererListDesc desc parameteter.

Static Properties

nullRendererListReturns an empty RendererList.

Properties

isValidIndicates whether the RendererList is valid or not. If the RendererList is valid, this returns true. Otherwise, this returns false.