Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseResizes the texture.
Changes size of texture to width
by height
, format to textureFormat
and optionally creates mipmaps.
After resizing, texture pixels will be undefined. This function is very similar to the texture constructor,
except it works on existing texture object.
Call Apply to actually upload the changed pixels to the graphics card.
Texture.isReadable must be true
.
Note that Resize does not automatically update the special texture properties {TextureName}_TexelSize
and {TextureName}_HDR
that are set automatically on shaders and materials that use the texture. After using Resize, you should update these properties manually on your material/shader if you need them.
Resizes the texture.
Changes size of texture to width
by height
.
After resizing, texture pixels will be undefined. This function is very similar to texture constructor,
except it works on existing texture object.
Call Apply to actually upload the changed pixels to the graphics card.
Texture.isReadable must be true
.
Note that Resize does not automatically update the special texture properties {TextureName}_TexelSize
and {TextureName}_HDR
that are set automatically on shaders and materials that use the texture. After using Resize, you should update these properties manually on your material/shader if you need them.