Version: 2022.1
LanguageEnglish
  • C#

BatchDrawCommandFlags

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Rendering options for the BatchDrawCommand struct.

.

Properties

NoneThis draw command does not have any special settings.
FlipWindingUnity reverses the triangle winding in this draw command. Usage example: the transform has a negative scale.
HasMotionThe draw command renders per-object motion vectors.
IsLightMappedThe draw command uses light maps. Light maps might not work correctly unless this flag is set when a draw command uses them.
HasSortingPositionInstances in the draw command have explicit world space sorting positions in the instanceSortingPositions array. Unity uses those sorting positions for depth sorting.
LODCrossFadeThe draw command has instances that have an 8-bit crossfade dither factor in the highest bits of their visible instance index.