class in UnityEditor
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Describes information and value of a single shader property.
MaterialProperty is used with the MaterialEditor when writing custom material editors, or implementing custom MaterialPropertyDrawer classes.
See Also: MaterialEditor, MaterialPropertyDrawer.
|colorValue||Color value of the property.|
|displayName||Display name of the property (Read Only).|
|flags||Flags that control how property is displayed (Read Only).|
|floatValue||Float value of the property.|
|hasMixedValue||Does this property have multiple different values? (Read Only)|
|intValue||Int value of the property.|
|name||Name of the property (Read Only).|
|rangeLimits||Min/max limits of a ranged float property (Read Only).|
|targets||Material objects being edited by this property (Read Only).|
|textureDimension||Texture dimension (2D, Cubemap etc.) of the property (Read Only).|
|textureValue||Texture value of the property.|
|type||Type of the property (Read Only).|
|vectorValue||Vector value of the property.|