Version: 2022.1
LanguageEnglish
  • C#

AsyncReadManager

class in Unity.IO.LowLevel.Unsafe

/

Implemented in:UnityEngine.CoreModule

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Description

With the AsyncReadManager, you can perform asynchronous I/O operations through Unity's virtual file system. You can perform these operations on any thread or job.

Static Methods

CloseCachedFileAsyncCloses a file held open internally by the AsyncReadManager.
GetFileInfoGets information about a file.
OpenFileAsyncOpens the file asynchronously.
ReadIssues an asynchronous file read operation. Returns a ReadHandle.
ReadDeferredQueues a set of read operations for a file once the specified Jobs have completed.