Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Texture2D.Resize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method Resize(width: int, height: int, format: TextureFormat, hasMipMap: bool): bool;
public bool Resize(int width, int height, TextureFormat format, bool hasMipMap);

Description

Resizes the texture.

Changes size of texture to width by height, format to textureFormat and optionally creates mip maps. After resizing, texture pixels will be undefined. This function is very similar to the texture constructor, except it works on existing texture object.

Call Apply to actually upload the changed pixels to the graphics card.

The texture has to have Is Readable flag set in the import settings.


public method Resize(width: int, height: int): bool;
public bool Resize(int width, int height);

Description

Resizes the texture.

Changes size of texture to width by height. After resizing, texture pixels will be undefined. This function is very similar to texture constructor, except it works on existing texture object.

Call Apply to actually upload the changed pixels to the graphics card.

The texture has to have Is Readable flag set in the import settings.

Did you find this page useful? Please give it a rating: