Version: 2022.1
LanguageEnglish
  • C#

TileBase

class in UnityEngine.Tilemaps

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Inherits from:ScriptableObject

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Implemented in:UnityEngine.TilemapModule

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Description

Base class for a tile in the Tilemap.

Inherit from this to implement your custom tile to be placed in a Tilemap component.

Public Methods

GetTileAnimationDataRetrieves any tile animation data from the scripted tile.
GetTileDataRetrieves any tile rendering data from the scripted tile.
RefreshTileThis method is called when the tile is refreshed.
StartUpStartUp is called on the first frame of the running Scene.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Messages

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.
OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
ResetReset to default values.