struct in UnityEngine.Animations
/
Implemented in:UnityEngine.AnimationModule
Implements interfaces:IPlayable
An implementation of IPlayable that controls an animation RuntimeAnimatorController.
NOTE: You can use PlayableExtensions methods with AnimatorControllerPlayable objects.
| Null | Returns an invalid AnimatorControllerPlayable. | 
| CrossFade | Creates a crossfade from the current state to any other state using normalized times. | 
| CrossFadeInFixedTime | Creates a crossfade from the current state to any other state using times in seconds. | 
| GetAnimatorTransitionInfo | Returns an AnimatorTransitionInfo with the informations on the current transition. | 
| GetBool | Returns the value of the given boolean parameter. | 
| GetCurrentAnimatorClipInfo | Returns an array of all the AnimatorClipInfo in the current state of the given layer. | 
| GetCurrentAnimatorClipInfoCount | Returns the number of AnimatorClipInfo in the current state. | 
| GetCurrentAnimatorStateInfo | Returns an AnimatorStateInfo with the information on the current state. | 
| GetFloat | Returns the value of the given float parameter. | 
| GetInteger | Returns the value of the given integer parameter. | 
| GetLayerIndex | Returns the index of the layer with the given name. | 
| GetLayerName | Returns the layer name. | 
| GetLayerWeight | Returns the weight of the layer at the specified index. | 
| GetNextAnimatorClipInfo | Returns an array of all the AnimatorClipInfo in the next state of the given layer. | 
| GetNextAnimatorClipInfoCount | Returns the number of AnimatorClipInfo in the next state. | 
| GetNextAnimatorStateInfo | Returns an AnimatorStateInfo with the information on the next state. | 
| GetParameter | See AnimatorController.parameters. | 
| HasState | Returns true if the state exists in this layer, false otherwise. | 
| IsInTransition | Returns true if there is a transition on the given layer, false otherwise. | 
| IsParameterControlledByCurve | Returns true if the parameter is controlled by a curve, false otherwise. | 
| Play | Plays a state. | 
| PlayInFixedTime | Plays a state. | 
| ResetTrigger | Resets the value of the given trigger parameter. | 
| SetBool | Sets the value of the given boolean parameter. | 
| SetFloat | Send float values to the AnimatorController to affect transitions. | 
| SetInteger | Sets the value of the given integer parameter. | 
| SetLayerWeight | Sets the weight of the layer at the given index. | 
| SetTrigger | Sets the value of the given trigger parameter. | 
| Create | Creates an AnimatorControllerPlayable in the PlayableGraph. |