BoxcastCommand
struct in
UnityEngine
/
Implemented in:UnityEngine.PhysicsModule
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Description
Use this struct to set up a box cast command to be performed asynchronously during a job.
When you use this struct to schedule a batch of box casts, the box casts will are performed asynchronously and in parallel. The results of each box cast is written to the results buffer. Since the results are written asynchronously, you cannot accesss the results buffer until the job is completed.
The result for a command at index N in the command buffer is stored at index N in the results buffer.
See Also: Physics.Boxcast.
Properties
center | Center of the box. |
direction | The direction in which to sweep the box. |
distance | The maximum distance of the sweep. |
halfExtents | Half the size of the box in each dimension. |
layerMask | A LayerMask that is used to selectively ignore Colliders when casting a box. |
orientation | Rotation of the box. |
physicsScene | The physics scene this command is run in. |
Static Methods
ScheduleBatch | Schedules a batch of boxcasts to be performed in a job. |