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CloseAsynchronously loads asset with name
from the bundle.
Prior to version 5.0, users could fetch individual components directly using LoadAsync. This is not supported anymore. Instead, please use LoadAssetAsync to load the game object first and then look up the component on the object.
See Also: AssetBundleRequest.
Asynchronously loads asset with name
of a given T
from the bundle.
Prior to version 5.0, users could fetch individual components directly using LoadAsync. This is not supported anymore. Instead, please use LoadAssetAsync to load the game object first and then look up the component on the object.
See Also: AssetBundleRequest.
Asynchronously loads asset with name
of a given type
from the bundle.
Prior to version 5.0, users could fetch individual components directly using LoadAsync. This is not supported anymore. Instead, please use LoadAssetAsync to load the game object first and then look up the component on the object.
See Also: AssetBundleRequest.