struct in UnityEngine.Experimental.Rendering
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The rendering configuration to use when prewarming shader variants.
For information on shader loading and prewarming, including a list of different prewarming techniques, see Shader loading.
Use this with ShaderWarmup.WarmupShader and ShaderWarmup.WarmupShaderFromCollection to correctly prewarm shader variants for these graphics APIs.
See Also: ShaderWarmup
|vdecl||The vertex data layout to use when prewarming shader variants.|