The VR module implements support for virtual reality devices in Unity.
| GestureRecognizer | Manager class with API for recognizing user gestures. | 
| HolographicRemoting | The Holographic Remoting interface allows you to connect an application to a remote holographic device, and to stream data between the application and that device. | 
| HolographicSettings | The Holographic Settings contain functions which effect the performance and presentation of Holograms on Windows Holographic platforms. | 
| InteractionManager | Provides access to user input from hands, controllers, and system voice commands. | 
| SurfaceObserver | SurfaceObserver is the main API portal for spatial mapping functionality in Unity. | 
| WorldAnchor | The WorldAnchor component allows a GameObject's position to be locked in physical space. | 
| WorldAnchorStore | The storage object for persisted WorldAnchors. | 
| WorldAnchorTransferBatch | A batch of WorldAnchors which can be exported and imported between apps. | 
| WorldManager | This class represents the state of the real world tracking system. | 
| XRDevice | Contains all functionality related to a XR device. | 
| XRSettings | Global XR related settings. | 
| XRStats | Timing and other statistics from the XR subsystem. | 
| GestureErrorEventArgs | Contains fields that are relevant during an error event. | 
| HoldCanceledEventArgs | Contains fields that are relevant when a user cancels a hold gesture. | 
| HoldCompletedEventArgs | Contains fields that are relevant when a hold gesture completes. | 
| HoldStartedEventArgs | Contains fields that are relevant when a hold gesture starts. | 
| InteractionSource | Represents one detected instance of an interaction source (hand, controller, or user's voice) that can cause interactions and gestures. | 
| InteractionSourceDetectedEventArgs | Contains fields that are relevent when an interaction source is detected. | 
| InteractionSourceLostEventArgs | Contains fields that are relevent when an interaction source is lost. | 
| InteractionSourcePose | Pose data of the interaction source at the time of either the gesture or interaction. | 
| InteractionSourcePressedEventArgs | Contains fields that are relevent when an interaction source enters the pressed state for one of its buttons. | 
| InteractionSourceProperties | Represents the set of properties available to explore the current state of a hand or controller. | 
| InteractionSourceReleasedEventArgs | Contains fields that are relevent when an interaction source exits the pressed state for one of its buttons. | 
| InteractionSourceState | Represents a snapshot of the state of a spatial interaction source (hand, voice or controller) at a given time. | 
| InteractionSourceUpdatedEventArgs | Contains fields that are relevent when an interaction source updates. | 
| ManipulationCanceledEventArgs | Contains fields that are relevant when a manipulation gesture is canceled. | 
| ManipulationCompletedEventArgs | Contains fields that are relevant when a manipulation gesture completes. | 
| ManipulationStartedEventArgs | Contains fields relevant when a manipulation gesture starts. | 
| ManipulationUpdatedEventArgs | Contains fields that are relevant when a manipulation gesture gets updated. | 
| NavigationCanceledEventArgs | Contains fields that are relevant when a navigation gesture is canceled. | 
| NavigationCompletedEventArgs | Contains fields that are relevant when a navigation gesture completes. | 
| NavigationStartedEventArgs | Contains fields that are relevant when a navigation gesture starts. | 
| NavigationUpdatedEventArgs | Contains fields that are relevant when a navigation gesture updates. | 
| RecognitionEndedEventArgs | Contains fields that are relevant when recognition of a gesture event ends. | 
| RecognitionStartedEventArgs | Contains fields that are relevant when recognition of a gesture event begins. | 
| SurfaceData | SurfaceData is a container struct used for requesting baked spatial mapping data and receiving that data once baked. | 
| SurfaceId | SurfaceId is a structure wrapping the unique ID used to denote Surfaces. SurfaceIds are provided through the onSurfaceChanged callback in Update and returned after a RequestMeshAsync call has completed. SurfaceIds are guaranteed to be unique though Surfaces are sometimes replaced with a new Surface in the same location with a different ID. | 
| TappedEventArgs | Contains fields that are relevant when a tap gesture occurs. | 
| GameViewRenderMode | Enumeration of available modes for XR rendering in the Game view or in the main window on a host PC. XR rendering only occurs when the Unity Editor is in Play Mode. | 
| GestureSettings | This enumeration represents the set of gestures that may be recognized by GestureRecognizer. | 
| HolographicStreamerConnectionFailureReason | Enum indicating the reason why connection to remote device has failed. | 
| HolographicStreamerConnectionState | Current state of the holographis streamer remote connection. | 
| InteractionSourceHandedness | Denotes which hand was used as the input source. | 
| InteractionSourceKind | Specifies the kind of an interaction source. | 
| InteractionSourceNode | Specifies which part of the controller to query pose information for. | 
| InteractionSourcePositionAccuracy | Denotes the accuracy of tracking on the interaction source. | 
| InteractionSourcePressType | The type of button or controller feature pressed, if any. | 
| PositionalLocatorState | Indicates the lifecycle state of the device's spatial location system. | 
| SerializationCompletionReason | This enum represents the result of a WorldAnchorTransferBatch operation. | 
| SurfaceChange | Enumeration of the different types of SurfaceChange events. |