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Flags describing the intention for how the command buffer will be executed. Set these via CommandBuffer.SetExecutionFlags.
|None||When no flags are specified, the command buffer is considered valid for all means of execution. This is the default for new command buffers.|
|AsyncCompute||Command buffers flagged for async compute execution will throw exceptions if non-compatible commands are added to them. See ScriptableRenderContext.ExecuteCommandBufferAsync and Graphics.ExecuteCommandBufferAsync.|