Version: 2019.4
LanguageEnglish
  • C#

SplatPrototype

class in UnityEngine

/

Implemented in:UnityEngine.TerrainModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A Splat prototype is just a texture that is used by the TerrainData.

A class on a Terrain GameObject.

Properties

metallicThe metallic value of the splat layer.
normalMapNormal map of the splat applied to the Terrain.
smoothnessThe smoothness value of the splat layer when the main texture has no alpha channel.
textureTexture of the splat applied to the Terrain.
tileOffsetOffset of the tile texture of the SplatPrototype.
tileSizeSize of the tile used in the texture of the SplatPrototype.